DM842: Computer Game Programming (10 ECTS)
STADS: 15015601
Level
Master's level course
Teaching period
The course is offered when needed.
Teacher responsible
Email: rolf@imada.sdu.dk
Additional teachers
marco@imada.sdu.dk
Timetable
Group |
Type |
Day |
Time |
Classroom |
Weeks |
Comment |
Common |
I |
Monday |
08-10 |
IMADA Seminarrum |
37,37 |
|
Common |
I |
Monday |
09-11 |
IMADA Seminarrum |
43,43 |
|
Common |
I |
Monday |
10-12 |
IMADA Seminarrum |
44,44 |
|
Common |
I |
Wednesday |
12-14 |
IMADA Seminarrum |
36,37,38,39,40,41,43,44,45,46,47,48,49,50,51 |
|
Common |
I |
Thursday |
14-16 |
IMADA Seminarrum |
36,38,39,40,41,45,46,47,48,49,50,51 |
|
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Comment:
Ubegrænset deltagerantal.
Prerequisites:
None
Academic preconditions:
The content of DM507 Algorithms and Data Structures must be known.
Course introduction
- To give the participants knowledge of the principles and methods from mathematics and computer science underlying 3D graphics as used in computer games.
- To give the participants knowledge of the methods underlying movements and actions of computer controlled objects and characters in computer games.
- To give the participants knowledge of the principles and methods from mathematics, physics, and computer science underlying physics simulation and collision detection in computer games.
Expected learning outcomeAfter the course, the student is expected to be able to:
- Explain the techniques from the curriculum in clear and precise language.
- Implement the techniques from the curriculum in example programs.
- Describe the implementation work in a precise language and in a structured way.
Subject overview
- The graphics pipeline, rendering, the mathematics of 3D computer graphics (including homogeneous coordinates, transformations, projection, quaternions), clipping, culling, lighting, shading, texturing, polygonal techniques, level-of-detail.
- Rulebased AI, finite state machines, fuzzy logic, goal-driven behaviour, strategic decision making, steering, path-finding, flocking, attraction and detraction.
- Linear and angular forces and momenta, rigid body motion, collision detection (including intersection tests, bounding volumes, bounding volume hierarchies, spatial partitioning and collision culling) and collision response.
LiteratureMeddeles ved kursets start.
Website
This course uses
e-learn (blackboard).
Prerequisites for participating in the exam
None
Assessment and marking:
- Project. Evaluated by internal censorship on a pass/fail basis. (15015612)
- Oral exam. Evaluated by external censorship by the danish 7-mark scale (10 ECTS). (15015602)
Expected working hours
The teaching method is based on three phase model.
Intro phase: 56 hours
Educational activities
Language
This course is taught in Danish or English, depending on the lecturer. However, if international students participate, the teaching language will always be English.
Course enrollment
See deadline of enrolment.
Tuition fees for single courses
See fees for single courses.